Updated 2026

Motion Designer Salary in Houston 2026

Average Base
$86,000
+4.2% from 2025
Typical Range
$65,000$140,000
10th - 90th percentile
Total Comp
~$103,200
Includes Equity/Bonus

Looking for Motion Designer jobs in Houston, TX? This page highlights the strongest open roles across product teams hiring right now. Many employers prefer designers who can partner closely with product managers and engineers. Companies value designers who can translate insights into measurable product outcomes. Houston, TX teams often prioritize collaboration across product, engineering, and go-to-market partners.

Median pay for Motion Designer roles in Houston, TX tends to track the local cost of living while rewarding specialized skills. The strongest candidates demonstrate end-to-end ownership from discovery through delivery. Hybrid and remote-friendly options are common, giving designers flexibility while staying connected to local teams. New opportunities are added weekly, so check back for the latest openings. Use the filters below to compare roles by seniority, work type, and compensation range.

Salary Distribution

Cost of Living Analysis

Houston has a cost of living index of 99, which can influence take-home value even when salaries appear higher. Consider housing, transportation, and tax differences when evaluating offers.

CityMedian
New York$111,000
San Francisco$115,000
Seattle$107,000
Boston$103,000
Los Angeles$103,000

Frequently Asked Questions

Which industries are hiring Motion Designers in Houston, TX?
Fintech, healthcare, SaaS, and consumer marketplaces are all hiring Motion Designers in Houston, TX. Enterprise teams also invest in UX to improve retention and satisfaction.
How competitive is the Motion Designer job market in Houston, TX?
Competition varies by specialization. Candidates with strong case studies and measurable outcomes stand out quickly in the hiring process.
What skills do Motion Designers in Houston, TX need most?
Hiring teams look for UX fundamentals, strong communication, and the ability to ship iterative improvements based on user feedback.